Claude Fable 5.2
Pilot a tiny submersible from sunlit reefs to the abyss and wake seven sleeping tide bells.
Dive from a sunlit coral reef through kelp forests and a broken freighter, over the edge of a wall and into the abyss, waking seven sleeping tide bells along the way. Wake them and the sea sings again.
Assets. All 48 models are generated by Python inside Blender: lofted fish, sharks, anglerfish, whales, mantas, turtles and jellyfish; corals grown as branching skeletons through the Skin modifier; kelp, sponges, anemones, rocks, a wreck, a moon gate, the bells and a whale skeleton. Each vertex carries painted colour, baked ray-cast ambient occlusion and an emission mask. There are no textures or downloaded assets.
World. The seabed is one analytic height function, used for the mesh, for collision and for placing about 18,000 instances of plants and rocks by zone.
Rendering. Every surface uses one hand-written underwater shading model. Sunlight is absorbed per colour channel with depth, red first, so the deep turns blue until your lamps bring colour back. There are animated caustics, headlamp cones and distance fog matched to the open-water backdrop, rendered to an HDR target with a ray-marched light-shaft pass, bloom and a filmic tonemap. Fish schools and jellyfish animate entirely in vertex shaders.
Audio. A water bed, a drone that sinks with depth, the bells, sonar and whale song are all synthesized with the Web Audio API.
Everything is bundled into one self-contained HTML file that makes no network requests.
Made from the first of three sentences: "I want to make an underwater exploration game, and it should be as stunning as possible."
By hahaliu1029, released under the Apache License 2.0.
"Seven bells sleep beneath the bay. Wake them, and the sea will sing again." Swim to each bell and hold E to wake it. When all seven ring, the finale plays ("The sea remembers its song"), the Singer returns, and you can keep exploring as long as you like.
| Bell | Zone |
|---|---|
| Shallows Bell | Sunlit Shallows: where the light still reaches the sand |
| Cathedral Bell | Kelp Cathedral: a forest that sways without wind |
| Wreck Bell | The Rusted Shelf: something came to rest here |
| Lip Bell | Twilight Wall: the edge of the daylight |
| Gorge Bell | Lantern Gorge: they drift, and they glow |
| Vent Bell | The Hadal Plain: no sun has ever touched this |
| Choir Bell | The Drowned Choir: the stones are listening |
Your hull starts rated to 45 m. If you push past it, you'll see "Hull at its limit — wake more bells to go deeper".
So wake the shallow bells first (Shallows, Cathedral), then the Wreck and Lip bells, before heading for the deep three.
New creatures go into your logbook as you find them. There are 15 entries: Sunstripe Darter · Blush Chromlet · Mosaic Parrotfish · Greenback Elder (turtle) · Cathedral Kelp · Silver Runner · Veil Ray · Reef Warden (shark) · Moon Lantern (jellyfish) · Star Minnow · Deep Lure (anglerfish: "Do not follow it.") · Lantern Stalk · Vent Plume · The Fallen Singer (a whale fall) · The Singer.
| Key | Action |
|---|---|
| W A S D | Swim |
| Mouse | Look |
| Space / C | Rise / sink |
| Shift | Boost |
| Hold E | Wake a bell |
| Q | Sonar ping |
| F | Lamps on / off |
| Tab | Logbook |
| H / M | Hide HUD / mute |
Tidebell 潮钟 is a single self-contained HTML file (3.0 MB) hosted on this site. Press Play Game and it runs in an isolated sandbox. You can also download the .html file and open it offline in any modern browser, or read every line in the Inspect Source tab.
Under the hood it uses Three.js, WebGL, Procedural.
Tip: click inside the game once to capture the mouse, and press ESC to release it. Fullscreen gives the best frame rate on large monitors.
The exact instruction hahaliu1029 gave Claude Fable 5.2. Copy it from the View Prompt tab above.
「我想做一款水下探索游戏,而且要尽可能惊艳。」 (I want to make an underwater exploration game, and it should be as stunning as possible.)
Wake more bells. The hull starts rated to 45 m; two bells raise it to 95 m, and four remove the limit.
One in each zone, from shallow to deep: Sunlit Shallows, Kelp Cathedral, the Rusted Shelf (the wreck), Twilight Wall, Lantern Gorge, the Hadal Plain and the Drowned Choir. Press Q for a sonar ping that marks the two nearest.
The chord is complete, the sea sings, and the Singer returns. You can keep exploring afterwards and finish the logbook.
No. It needs a keyboard and mouse. On a computer you can also download the single HTML file and play it offline.
Yes. Tidebell 潮钟 runs in your browser for free, with no download, account or install. It is a single HTML file hosted on this site.
Not really. It needs a keyboard and mouse and has no touch controls, so play it on a computer.
Tidebell 潮钟 was made by hahaliu1029, using Claude Fable 5.2.
The full prompt is published on this page, in the prompt section and the View Prompt tab.
Yes. It is one self-contained HTML file of 3.0 MB. Download it from the Inspect Source tab and open it in any modern browser, even offline. License: Apache-2.0.
A slow boat ride by lantern light through a chain of very different realms, or let the current carry you.