Claude Fable 5.2
A one-sentence FPS prompt, 73 autonomous turns, 41 minutes: wet reflective floors and three waves of hover drones in a 128 KB file.
SUBLEVEL 07 is experiment 04 from fable52-fps-repro, a set of independent, reproducible single-prompt experiments inspired by Saltline. It is not Saltline; it is what Fable 5.2 produced when given a one-line FPS request from scratch.
The prompt is a single sentence asking for an "insanely detailed", AAA-looking but tiny FPS level, plus an environment note: one HTML file, libraries only from a CDN, and no external models, images or audio. Running in Claude Code, the model worked for 40.8 minutes over 73 turns with no human input. The author measured the cost at $15.96 at official API prices, with a 90.9% cache hit rate, and re-checked the figure line by line.
By wquguru, released under the MIT License. The repository also contains the runner scripts, the system prompt and three smaller experiments (audio, materials and models).
Clear three waves of hovering drones in the flooded substation: 3, then 4, then 6 drones (13 in all). The pips at the top show how many are left in the current wave. Clear the last one and you get CONTAINMENT RESTORED. If your health hits zero, it's OPERATOR DOWN and you start again.
| Input | Action |
|---|---|
| W A S D | Move |
| Mouse | Aim |
| Left mouse | Fire |
| Right mouse | Aim down sights |
| R | Reload |
| Shift | Sprint (forward only) |
| G | Graphics quality |
| M | Mute |
| Esc | Release the mouse |
SUBLEVEL 07 is a single self-contained HTML file (128 KB) hosted on this site. Press Play Game and it runs in an isolated sandbox. You can also download the .html file and open it offline in any modern browser, or read every line in the Inspect Source tab.
Under the hood it uses Three.js, WebGL, and the model spent about 41m building it (roughly $16 at API prices).
Tip: click inside the game once to capture the mouse, and press ESC to release it. Fullscreen gives the best frame rate on large monitors.
The exact instruction wquguru gave Claude Fable 5.2. Copy it from the View Prompt tab above.
Build me a FPS. Insanely detailed quality pls, something that looks visually like it can keep up with AAA. Make it small in scope (like a tiny level) but otherwise impressive photorealistic graphics (环境说明:做成浏览器里能玩的单文件 HTML,只能从 CDN 引入库,不能加载外部模型、图片、音频文件。输出到 ./demos/04-fps/index.html)
Three: 3 drones, then 4, then 6. Clearing all 13 ends the level with CONTAINMENT RESTORED.
No. It's a separate experiment: Claude Fable 5.2 given a one-sentence FPS prompt from scratch. It took 41 minutes and about $16, against Saltline's 8 hours and about $550, and the file is 128 KB.
Each cleared wave adds 90 reserve rounds (up to 300). Reload during the pause between waves.
Yes. SUBLEVEL 07 runs in your browser for free, with no download, account or install. It is a single HTML file hosted on this site.
Not really. It needs a keyboard and mouse and has no touch controls, so play it on a computer.
SUBLEVEL 07 was made by wquguru, using Claude Fable 5.2. The model spent about 41m on it, roughly $16 at API prices.
The full prompt is published on this page, in the prompt section and the View Prompt tab.
Yes. It is one self-contained HTML file of 128 KB. Download it from the Inspect Source tab and open it in any modern browser, even offline. License: MIT.
An on-call shooter: 03:07, prod is down, and you kubectl exec into production in person.