Claude Fable 5.2
A 3D real-time strategy game: gather, build, advance through three ages and defeat the Crimson March.
Ironvale is a 3D real-time strategy game for the browser in the classic gather-build-advance mould: villagers gather wood, food, stone and gold, your town grows through three ages, and you raise an army to break the Crimson March. It plays as a story campaign or as skirmishes against a computer opponent.
Every line was written by Claude Fable 5.2 in Claude Code. The author's PROMPTS.md lists the requests in order. The first was a one-page spec for "an original 3D real-time strategy game in one HTML file"; most later ones were a sentence long ("Food should auto collect", "Graphics look a little unreal now, make it better", "What updates are required?" then "Do all"). No game engine and no hand-written code.
All story, names and factions are original. The 3D models are openly licensed (CC0 and CC-BY 3.0) and credited in the game. There's also a portable, offline Windows build on the author's releases page.
| Age | How to advance | Unlocks |
|---|---|---|
| Settlement Age | (start) | Villagers, houses, lumber camp, mining camp, mill |
| Feudal Age | 400 food, 55 s. Requires 2 of: Lumber Camp, Mining Camp, Mill | Military buildings, towers, walls, Level 2 building upgrades |
| Iron Age | 600 food + 150 gold, 80 s. Requires 2 of: Barracks, Archery Range, Stable, Blacksmith | Siege, Knights, Crossbowmen, Castle, Wonder, Level 3 upgrades |
| Realm | Unique unit | Unique building |
|---|---|---|
| Azure Kingdom | Vale Warden, an armoured shield-bearer | Bell Tower: long range, 2 arrows (max 3) |
| Crimson March | March Lancer, Feudal-age heavy cavalry | War Hall: +10 population, shoots, trains cavalry (max 1) |
| Windrider Clans | Wind Archer, a mounted archer | Yurt: cheap +6 population home and food drop-off |
| Stoneholt Clans | Ironbreaker, a building and siege smasher | Clan Hall: +10 population, stone and gold drop-off (max 1) |
| Amber League | League Sharpshooter, very long range | Trade Post: passive gold income (max 3) |
The realm building is the last button in a villager's build grid.
| Input | Action |
|---|---|
| Left click / drag | Select, box-select (Shift adds); double-click selects all of that type on screen |
| Right click | Move, gather, attack, build, repair, garrison, set rally point |
| WASD / arrows, Q / E | Pan, rotate camera |
| Wheel, PageUp / PageDown | Zoom, tilt |
| M | Whole-map overview |
| R T Y U I O / F G H J K L / Z X C V B N | Command grid hotkeys (the letter is on each button) |
| Ctrl+1–9, 1–9 | Assign, recall control group |
| . / , | Next idle villager / all military |
| Space, Home | Centre on selection, jump to Town Center |
| ⚔ ATTACK | All idle soldiers charge the nearest known enemy building |
| Esc / P | Cancel / pause menu (save, load, surrender) |
The game autosaves every 2 minutes, and the pause menu has three save slots.
Press Play Game above and Ironvale loads from the author's own site (sharpwizard.github.io) inside a sandboxed frame. There is nothing to install.
Under the hood it uses Three.js, WebGL.
Tip: click inside the game once to capture the mouse, and press ESC to release it. Fullscreen gives the best frame rate on large monitors.
Defeat the enemy (a computer player left with no Town Center and fewer than 3 soldiers surrenders after 45 seconds), or build a Wonder in the Iron Age and defend it for 5 minutes.
Feudal Age costs 400 food and needs 2 of Lumber Camp, Mining Camp and Mill. Iron Age costs 600 food and 150 gold and needs 2 of Barracks, Archery Range, Stable and Blacksmith.
It's the same kind of classic RTS (villagers, resources, ages, Wonder victory), but its story, realms and names are original, and it runs in a browser.
Not really. The author says it's made for desktop with a mouse and keyboard; a touch layout exists but hasn't been tested on real phones.
Yes. Download the portable Ironvale.exe from the author's GitHub releases (Windows), or open ironvale.html from the source with its models and lib folders.
Yes. Ironvale runs in your browser for free, with no download, account or install. It loads from the author's own site (sharpwizard.github.io).
It was built for desktop browsers and its touch support hasn't been checked, so a computer with a keyboard and mouse is the safe choice.
Ironvale was made by SharpWizard, using Claude Fable 5.2.
The author hasn't published the prompt. Many of these games came out of a long back-and-forth with the model rather than a single prompt.
The source is public at https://github.com/SharpWizard/ironvale.