Claude Fable 5.2
The original one-prompt FPS: cut three uplink relays in a rainy container port while drones and robot dogs hunt you.
Saltline is the game that kicked off the one-prompt FPS wave. It is one level in a rain-soaked container port: cut three uplink relays while drones ("Gulls") and robot dogs ("Hounds") hunt you.
According to Felix Rieseberg's post, Claude Fable 5.2 built it from one prompt with no human feedback. The run took about 8 hours of autonomous work and consumed roughly 2.7M output tokens and 445M input tokens, most of them served from cache, which comes to about $550 at API pricing. The model planned the architecture, wrote the game, tested it with its own tooling and kept iterating.
The result is a single HTML file of about 1.4 MB. Models, sounds and textures are all made in code:
.glb models.mp3 or .wav filesBecause nothing is loaded from the network, the same file runs offline straight from disk, which made Saltline the reference point for every reproduction that followed, including SUBLEVEL 07, 盐线行动 Online and 几猫CS.
Run set up by Felix Rieseberg; the original artifact is on claude.ai. Played here through the realcodebear mirror, which only removes the claude.ai runtime scripts and adds a doctype, charset and viewport tag.
You are a lone breacher from the Port Authority Breach Unit, dropped into Saltline Terminal (Berth 4) at 05:42. Three uplink relays keep the port's rogue security net alive:
| Relay | Location |
|---|---|
| A | Yard |
| B | Shed |
| C | Quay |
Walk up to a relay and hold E (or USE on a phone) to cut it. When all three are dark, the extraction boat waits at the quay ladder, south end. Reach it to finish. Running for the boat with relays still live just gets you "the boat will not wait under fire".
Each relay you cut makes the net angrier: after the first, "machines inbound"; after the second, "it is throwing everything it has left at you". Top up ammo and health before you cut relay two and three.
| Gull (drone) | Hound (robot dog) | |
|---|---|---|
| Health | 45 | 140 |
| Attack | 3-shot bolt bursts | 4-shot bursts, plus a lunge at close range |
| Warning before firing | 0.55 s | 0.5 s |
| Preferred range | 12–25 m, 4–8 m up | 8–18 m |
| Notes | Explodes when destroyed (30 damage within 3 m) | Head is a weak point; smokes when badly hurt |
The debrief grades the run from Messy, Loud, Steady and Clean up to Sharp and Surgical. The score adds up:
Surgical (5 points) means a fast, accurate run with no deaths.
| Action | Keyboard / mouse | Touch | Gamepad |
|---|---|---|---|
| Move | WASD | Left thumb, anywhere | Left stick |
| Look | Mouse | Drag the right side | Right stick |
| Fire | Left button | Hold FIRE (drag to track) | RT |
| Aim | Right button | AIM toggles | LT |
| Cut relay | Hold E | Hold USE at a relay | Y |
| Jump / Crouch / Sprint | Space / C / Shift | JUMP / – / push stick fully forward | A / B / L3 |
| Reload / Pause | R / Esc or P | RLD / – | X / Start |
If the browser won't capture the mouse, hold a mouse button and drag to look; arrow keys or IJKL also turn.
Press Play Game above and Saltline loads from the author's own site (realcodebear.github.io) inside a sandboxed frame. There is nothing to install.
Under the hood it uses Three.js, WebGL, Web Audio API, Procedural, and the model spent about 8h building it (roughly $550 at API prices).
On a phone, tap Play and the game opens fullscreen with its own touch controls; hold the phone sideways (on iPhone the game is turned for you).
Tip: click inside the game once to capture the mouse, and press ESC to release it. Fullscreen gives the best frame rate on large monitors.
Cut all three uplink relays (A in the Yard, B in the Shed, C on the Quay) by holding E next to each one, then run to the boat at the quay ladder on the south end.
Saltline is a single level. The debrief gives full time points for finishing in under 4 minutes 30 seconds, and the machines get more aggressive after each relay you cut.
Gulls are flying drones with 45 health that fire 3-shot bursts and explode when destroyed. Hounds are robot dogs with 140 health, a weak-point head and a close-range lunge.
Yes. It has touch controls: left thumb to move, drag the right side to look, and on-screen FIRE, AIM, RLD and JUMP buttons. On this site the game opens fullscreen in landscape.
Yes. Saltline runs in your browser for free, with no download, account or install. It loads from the author's own site (realcodebear.github.io).
Yes. It has its own touch controls. It is a landscape game: tap Play, and the game goes fullscreen and turns sideways.
Saltline was made by Felix Rieseberg, using Claude Fable 5.2. The model spent about 8h on it, roughly $550 at API prices.
The author hasn't published the prompt. Many of these games came out of a long back-and-forth with the model rather than a single prompt.
The source is public at https://github.com/realcodebear/saltline-fable-5.2.
A slow boat ride by lantern light through a chain of very different realms, or let the current carry you.