Claude Fable 5.2
Something rebuilt your childhood home from your memory of it, and nothing changes while you're looking.
A first-person psychological horror game. Something has rebuilt your childhood home from what you remember of it, and memory is lossy. Nothing ever changes while you watch it.
Two of five evenings are finished:
Rooms are separate chunks, each in its own coordinates with its own baked light. The room you are in sits at the origin, and its neighbours are attached door to door and drawn only through their doorway with a stencil mask. That is what lets a doorway lead somewhere else the next time you open it.
Every doorway has three baked parts: a frame, a leaf and a veil (a patch of plain wall). Showing the veil removes the door. Some veils only stand while your eyes are open, and some only while you look at them. If one has to close in plain sight, the game blinks for you first. Changes wait in a queue of "drift slots" until a spot has been out of view long enough, and "anchors" such as the watch snap them back.
Rooms, doors and furniture come from one house.json read by both Blender, which builds the rooms and bakes a Cycles lightmap per room, and the game. Audio is synthesized. Unlike the other games in this repo, the wallpaper, floors, family photos and window views are images generated with Codex, which is why this single offline file is about 11 MB.
By hahaliu1029, released under the Apache License 2.0.
MISREMEMBER is a horror game that runs on misdirection, so this guide explains the rules of the house without spoiling the evenings.
If something won't open yet, the game says so ("Not yet. Something is waiting in the kitchen."). Go back to whatever it points at.
Some notes ask you a question. Nod (move the mouse up and down) for yes or shake (side to side) for no, or press Y / N.
| Input | Action |
|---|---|
| W A S D | Walk |
| Mouse | Look |
| E | Use |
| Hold Space | Close your eyes |
| Nod / shake the mouse, or Y / N | Answer a note |
Headphones are recommended.
MISREMEMBER is a single self-contained HTML file (10.8 MB) hosted on this site. Press Play Game and it runs in an isolated sandbox. You can also download the .html file and open it offline in any modern browser, or read every line in the Inspect Source tab.
Under the hood it uses Three.js, WebGL.
Tip: click inside the game once to capture the mouse, and press ESC to release it. Fullscreen gives the best frame rate on large monitors.
Hold Space to close your eyes. Some walls only exist while your eyes are open, so you can walk through them in the dark.
Walk in backwards. In the second evening (Count), the pantry only lets you in if you enter facing away from it.
Two of a planned five evenings are finished: Almost and Count.
Unlike the author's other games, its wallpaper, floors, family photos and window views are generated images, and each room has a baked lightmap. It's still one offline HTML file.
Yes. MISREMEMBER runs in your browser for free, with no download, account or install. It is a single HTML file hosted on this site.
Not really. It needs a keyboard and mouse and has no touch controls, so play it on a computer.
MISREMEMBER was made by hahaliu1029, using Claude Fable 5.2.
The author hasn't published the prompt. Many of these games came out of a long back-and-forth with the model rather than a single prompt.
Yes. It is one self-contained HTML file of 10.8 MB. Download it from the Inspect Source tab and open it in any modern browser, even offline. License: Apache-2.0.
A slow boat ride by lantern light through a chain of very different realms, or let the current carry you.