Claude Fable 5.2
Walk the ruins of a small river town on the Columbia: the first playable stage of a cozy settlement builder made as a gift.
Hanford Reach is the beginning of a cozy settlement-building game, made as a gift for one player. It's set in the ruins of a mid-century small town on the Columbia River, in a fictional, quiet, post-apocalyptic version of southeastern Washington: sagebrush steppe, basalt bluffs, wind, dust, rust and river light.
It's a work in progress. Right now the world is built and you can explore it, in first or third person. Gathering, building and saving are the next phases on the public roadmap. The design brief rules out combat, enemies and NPCs for good: the goal is "one person losing an afternoon happily rebuilding a home-fort".
Built with Fable 5.2 on Three.js r185 and Vite, a milestone at a time. Each milestone is a pull request that the owner play-tests on a preview link before merging. The brief (CLAUDE.md), the roadmap (plan.md) and a session-by-session build log are all public in the repo, including the bugs found along the way (swapped A/D keys, inverted mouse look, a storefront with a second wall built inside it).
Made by chzbloom123.
Click the game to capture the mouse. You start at the west end of main street, looking east with the sun behind you. There are no objectives yet: this stage is about exploring.
The game starts in first person at eye height. Press V to switch to an over-the-shoulder third-person view; the game remembers your choice. In first person you can't see your body, but you can see its shadow on the ground.
?q=low, ?q=medium or ?q=high to the address.| Key | Action |
|---|---|
| W A S D | Move |
| Shift | Run |
| Space | Jump |
| Mouse | Look (click the game first) |
| V | First / third person |
| Esc | Release the mouse |
| H | Hide the key list |
| [ / ] | Mouse slower / faster |
| Q | Quality: Low, Medium, High |
| F3 / F4 | Performance numbers / copy report |
Press Play Game above and Hanford Reach loads from the author's own site (settlement-bluff-fable52.vercel.app) inside a sandboxed frame. There is nothing to install.
Under the hood it uses Three.js, WebGL.
Tip: click inside the game once to capture the mouse, and press ESC to release it. Fullscreen gives the best frame rate on large monitors.
Not yet. The current version is the explorable world. Gathering resources, building and saving are the next phases on the public roadmap.
No, and there won't be. The design brief rules out weapons, enemies and NPCs: it's meant to be a quiet, cozy game about rebuilding a town.
Press V. The game starts in first person and remembers whichever view you last used.
The Hanford Reach is a real stretch of the Columbia River in southeastern Washington, but the game's town and its post-apocalyptic setting are fictional.
Yes. Hanford Reach runs in your browser for free, with no download, account or install. It loads from the author's own site (settlement-bluff-fable52.vercel.app).
Not really. It needs a keyboard and mouse and has no touch controls, so play it on a computer.
Hanford Reach was made by chzbloom123, using Claude Fable 5.2.
The author hasn't published the prompt. Many of these games came out of a long back-and-forth with the model rather than a single prompt.
The source is public at https://github.com/chzbloom123/settlement-bluff-fable5.2.