Claude Fable 5.2
A first-person dungeon descent where your torch is burning down: find three shards, break the seal, go deeper. Solo or with friends.
Emberdeep is a first-person maze crawler. Every floor is a freshly generated labyrinth, your torch is always burning down, and things in the dark are listening. Find three shards to break the floor's seal, follow the chime to the way down, and see how deep you can get.
The halls change as you descend: the Old Stonework, the Mossgrown Halls, the Frostvault, the Cinder Warrens and the Humming Rooms, each with its own stone, light and moisture. Down there you'll meet pale statues that only move when you look away, blue wisps that drink your flame, and shades that hunt by sight.
Sanctuaries are safe: "Nothing can follow you here." The Keeper tends a fire that "remembers you". Spend the gems you bring back on permanent upgrades: more hearts, a slower-burning torch, better lungs, extra flash bombs, faster boots. Ilse the Mapmaker can mark the shards on your map, and Brakk, a wounded delver, has tips and a gift.
Click Host for friends and send the invite link. Everyone explores the same maze and sees each other, with no server: browsers connect directly over WebRTC. There's text chat, push-to-talk or open-mic voice that can fade with distance and muffle behind walls, and an optional, unsettling mimic: a creature that wears a friend's look and name tag and plays back clips of their voice. The host can turn it off.
The whole game is one index.html with Three.js bundled inline, so it needs no network to play solo. Walls, floors and lighting are generated from code, with quality levels that adapt to your device. An earlier hand-written WebGL2 renderer is kept in the repo as a fallback.
Made by DNDNoob.
| Upgrade | Effect | Cost in gems |
|---|---|---|
| Vitality | One more heart | 15 / 30 / 50 |
| Lamp oil | Torch burns 15% slower | 10 / 20 / 35 |
| Deep lungs | Sprinting costs 20% less stamina | 10 / 20 / 35 |
| Bandolier | Start every run with one more flash bomb | 12 / 24 / 40 |
| Swift boots | Move 6% faster | 15 / 35 |
Upgrades are permanent: they carry over to every new run.
| Key | Action |
|---|---|
| W A S D | Move |
| Mouse | Look |
| Shift | Sprint |
| Space | Jump |
| E | Flash bomb / talk |
| M or Tab | Big map |
| Esc or P | Pause (invite link in multiplayer) |
| Enter or T | Chat (multiplayer) |
| C (hold) | Push to talk |
| [ / ] | Brightness |
| V / F | Mute / fullscreen |
On a phone there are on-screen controls, including CHAT and TALK buttons. Gamepads work too.
Press Play Game above and Emberdeep loads from the author's own site (dndnoob.github.io) inside a sandboxed frame. There is nothing to install.
On a phone, tap Play and the game opens fullscreen with its own touch controls; hold the phone sideways (on iPhone the game is turned for you).
Collect 3 shards to break the floor's seal, then follow the chime, which turns low and warm, to the way down.
Keep looking at them. The pale statues only move when you look away, so face them and back off.
Yes. Click Host for friends, share the invite link, and everyone plays the same maze. It connects browsers directly with no server, and has text and voice chat.
A multiplayer creature that wears one player's look and name and plays clips of their voice near someone else. It never shows on the minimap, so check where your friend really is. A flash bomb drives it off, and the host can turn it off.
Yes. Emberdeep runs in your browser for free, with no download, account or install. It loads from the author's own site (dndnoob.github.io).
Yes. It has its own touch controls. It is a landscape game: tap Play, and the game goes fullscreen and turns sideways.
Emberdeep was made by DNDNoob, using Claude Fable 5.2.
The author hasn't published the prompt. Many of these games came out of a long back-and-forth with the model rather than a single prompt.
The source is public at https://github.com/DNDNoob/EmberDeep.
Seven-a-side 3D football with referees, offside, cards, penalties and tactics, in one HTML file.