Claude Fable 5.2
A voxel San Francisco Bay Area on real map data: plan the line, pick the boring machine, cut the red tape.
Boring Game is a transit-building simulation set in a voxel San Francisco Bay Area made from real map data (OpenStreetMap, Overture Maps and AWS terrain tiles). You plan a rail line, choose a design, push it through approvals, drive the tunnel boring machine and open the line. The catch is the one Bay Area transit actually faces: cost and time. On every line the target is to come in within 2× of what Poland would pay, in money and in years.
The costs, dates and funding are taken from real documents (SFCTA, TJPA and SamTrans reports, and Warsaw metro extensions for the Polish benchmark), with sources cited in the repo. The backlash posts that follow every spend of political capital are adaptations of real public comments against Bay Area housing and California rail. One environmental-review card, "A Fish, 100 Miles Away", says plainly that no real fine at that distance was found.
Claude Fable 5.2 built it in Claude Code, directed by one person: 15 prompts (most of them dictated), about 15 hours over 3 days, about $700 at API prices. That came to 45,000 lines of TypeScript plus 21,000 lines of tests (757 unit tests and 54 end-to-end tests). The game shows the same figures on its title screen.
Made by jakozaur. The map data comes from OpenStreetMap, Overture Maps and AWS Terrain Tiles; see the repo's attribution file.
Any mission can be picked at any time, and progress autosaves. Continue on the title screen picks up where you left off.
| Key | Action |
|---|---|
| 1 – 4 (or P, B, G, T) | Plan, station, dig and drive tools |
| Space | Run to the next decision |
| Esc | Put a tool away / close a panel |
| Ctrl + Z | Undo a plan edit |
| , / . | Step depth or brush size |
| Drag or W A S D | Pan the camera |
| Right-drag or Q / E | Rotate |
| Mouse wheel | Zoom |
Driving the boring machine: W / S thrust, A / D steer, R / F pitch, Space autopilot, Esc leaves the machine.
Press Play Game above and Boring Game loads from the author's own site (jakozaur.github.io) inside a sandboxed frame. There is nothing to install.
Tip: click inside the game once to capture the mouse, and press ESC to release it. Fullscreen gives the best frame rate on large monitors.
Every mission is scored against what Poland would pay to build the same line. The game's model says Poland would build The Portal for about $175 million per km. The goal is to finish within twice Poland's cost and twice its time.
Yes. The Portal is the real plan to extend Caltrain 2.1 km to the Salesforce Transit Center, whose train box has been empty since 2018. The game uses the official $6.84 billion and 2036 figures. Only the AI-company HQ joke is fiction.
Buy reforms before tender, when the design and contract prices get fixed, and buy from the top of the reform sheet. The game's tests show that buying in list order or cheapest first misses the 2× target.
Claude Fable 5.2 in Claude Code built it from 15 prompts over about 15 hours, for about $700 at API prices: 45,000 lines of TypeScript and 21,000 lines of tests.
Yes. Boring Game runs in your browser for free, with no download, account or install. It loads from the author's own site (jakozaur.github.io).
It was built for desktop browsers and its touch support hasn't been checked, so a computer with a keyboard and mouse is the safe choice.
Boring Game was made by jakozaur, using Claude Fable 5.2.
The author hasn't published the prompt. Many of these games came out of a long back-and-forth with the model rather than a single prompt.
The source is public at https://github.com/jakozaur/sf_bay_area_transit_fable_5_2_game.