Claude Fable 5.2 + Claude Opus 5.5
Turn-based strategy in the spirit of Advance Wars: 33 land, sea and air units, 29 commanders and a six-act campaign, open source under MIT.
Tidemark (潮汐战线, "where the tide leaves its mark") is a classic turn-based strategy game in the spirit of Advance Wars. One map, a few armies, one turn each: build units, capture cities, take the factories, and push the front line square by square to the enemy headquarters.
The rules are easy to learn: units counter each other, terrain decides attack and defence, and money comes from the cities you hold. The hard part is the choice you make every turn. Capture or build? Hold the bridge or go around? Use your commander's power now, or save it?
Several people can take turns on one device, with keyboard, mouse, touch or gamepad. It's a cartoon war between pixel-art armies, with no blood.
Tidemark was made by CocoSgt (赛博禅心) with Claude. The repository's commit history credits Claude Fable 5.2 for the first game packages and Claude Opus 5.5 for the release builds and the balance updates that followed. The whole game (code, maps, text and art) is open source under MIT, and it also ships in the DSH Game Store for DeepSeek Harness, with a Chinese manual.
Made by CocoSgt, MIT licence. The game font is Fusion Pixel Font (SIL Open Font License 1.1). Played here from the author's own site.
The game shows a forecast first: how much damage you'll deal, whether the defender can counter-attack, and who counters whom. Read it every time. A bad trade costs you more than a skipped turn.
| Role | What it's for |
|---|---|
| Infantry | Capture cities and factories |
| Tanks and vehicles | Advance and hold ground |
| Artillery | Fire from behind the line, even over mountains |
| Fighters and air units | Control the sky |
| Warships | Close the sea lanes |
| Transports | Land troops where nobody expects them |
| Input | Action |
|---|---|
| Click or tap | Select a unit, building or square |
| Click or tap again | Move, attack or capture |
| Keyboard / gamepad | Also supported throughout |
| Top right of the title screen | Change language |
潮汐战线 Tidemark runs on the author's own site (dsh-game-store.com), which doesn't allow embedding, so Play Game opens it in a new tab.
On a phone, tap Play and the game opens fullscreen with its own touch controls.
Tip: click inside the game once to capture the mouse, and press ESC to release it. Fullscreen gives the best frame rate on large monitors.
Yes. It's a turn-based strategy game in the spirit of Advance Wars: build units, capture cities and push to the enemy headquarters. The units, commanders, maps and art are its own.
Yes, on one device. Skirmish maps take 2 to 4 sides, each a player or the computer, and sides can form alliances. Players take turns.
Both Claude Fable 5.2 and Claude Opus 5.5, according to the repository's commits: Fable 5.2 for the first game packages, Opus 5.5 for the release builds and later balance updates.
Yes. The code, maps, text and art are under the MIT licence; the pixel font is under the SIL Open Font License.
Yes. 潮汐战线 Tidemark runs in your browser for free, with no download, account or install. It loads from the author's own site (dsh-game-store.com).
Yes. It has its own touch controls. It works with the phone held either way.
潮汐战线 Tidemark was made by CocoSgt (赛博禅心), using Claude Fable 5.2 + Claude Opus 5.5.
The author hasn't published the prompt. Many of these games came out of a long back-and-forth with the model rather than a single prompt.
The source is public at https://github.com/CocoSgt/dsh-game-tidemark under the MIT license.